

In this tutorial, we'll be creating from scratch to finish a full industry standards sci-fi helmet.

And I'm here to give you an in-depth tutorial in hard surface sculpting for ZBrush. My name is Sean Fowler and I've been a 3D freelance artists for 10 years and a ZBrush artist for almost 13 years.
#Zbrush hard surface how to
#Zbrush hard surface professional
By the end of the course, you should have the skills to create a professional looking hardsurface character to add to your portfolio.My name is Sean Fowler and I've been a 3D freelance artist for 10 years and a Zbrush artist for almost 13 years and I’m here to give you an in-depth tutorial in hard surface sculpting for Zbrush. Some of the topics covered are various brushes and tools essential to hardsurface sculpting, rebuilding dynamesh models into subdivision levels, applying and editing materials, posing, light and rendering, as well as photoshop render compositing. Throughout the journey, we will sculpt, slice, and polish over 30 million polygons exploring many new and old techniques and features. The material covered can be used within workflow for 3D print, concept art, as well as map generation for games and animation assets. In this course, we will explore hard surface character creation with Zbrush. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now! He believes in hardcore studying of the art fundamentals, but also understands the importance of taking breaks, watching a movie, hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s art.


The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself. Most of his 3D/CG work has been featured in courses, lesson articles and reviews he had made for 3D Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and Pluralsight. As a young child, he wanted to be a chef, but then got into video games and adopted his cousins’ interests in comics and drawing. When he is not in a 3d program creating unique and amazing hardsurface artwork, he is having fun making money hand painting bag toss boards. Pierre Rogersis a freelance artist with years of experience in hardsurface character design.
